Caffeine Rush

Caffeine Rush is a tower defense game where one person plays as the company of Starbucks, and the other plays as the supplier of coffee beans to that Starbucks. The goal of the game is for the two players to work together in order to defend the Starbucks “base” from students who are craving caffeine during finals week.

Rule Book

 

Units

Enemies:

Green tokens (1 health 1 movement per turn) -- coffee craving students

Red token (2 health 2 movement) -- athletic coffee craving students, one cup of coffee would turn red into green

 

Starbucks (Player 1)

Green house (10k cost) -- coffee stand (can deliver two shots of espresso per turn to adjacent tiles). They get destroyed whenever a token lands on them. 

Green soldiers (10k cost, 1 health, 1 movement) -- coffee baristas that can deliver one cup of coffee per turn to adjacent tiles. They get converted to green tokens whenever a token lands on them.

Red soldiers (20k cost, 1 health, 1 movement) -- coffee baristas that can deliver two shots of espresso per turn to adjacent tiles. They get converted to green tokens whenever a token lands on them.

 

Coffee bean supplier (Player 2)

Red Sorry piece (10k cost) -- coffee bean delivery guy that can move one tile per turn. Stackable unit.

Car (20k cost) -- coffee bean delivery piece that can move two tiles per turn. Unstackable unit.

 

Gameplay

 

Turn Order: Enemy-->Player 1-->Player 2

Enemy Turn:

  1. If there are enemies in the campus boundary, draw a card from the movement cards pile and move them accordingly. 

  2. The enemies outside of the boundary will move toward the nearest entrance

  3. Roll the four-sided die to determine the direction of the enemies’ spawn (North, South, East, West)

  4. Roll the six-sided die to determine the spawn amount


 

Player 1 Turn (Starbucks):

  1. The Player can make purchase or move units according to their rules within their turn 

  2. The Player CANNOT stack their own units.

 

Player 2 Turn (Coffee Bean Supplier):

  1. The Player can make purchase or move units according to their rules within their turn 

  2. The Player CAN stack “delivery guy” units with any non-building units, including the “Car” units.

 

Movement Cards

 

One card should be randomly drawn from this pile if a turn begins and an enemy is in the boundary. The card commands the movement of the enemies in the boundary.

Special Rule: When there are multiple movement options for enemies units, they always move to the tile that they can gain the max benefit.

 

Card 1: Students in the boundary move towards the nearest coffee stand.

Card 2: Students in the boundary move towards the nearest human (including cars).

Card 3: Students in the boundary move towards Starbucks.

Card 4: One athletic coffee craving student spawns in the direction determined by the four-sided die. Draw again and then shuffle.

 

Other Rules

-Enemies can be stacked in a single tile

-Baristas and Delivery men can be stacked on a single tile

-All movable items can move diagonally and in straight lines

-If a student must move towards humans and the distance between the student and 2 humans are equal, the student moves towards the human that is in the direction of the Starbucks base

Design Background: Caffeine Rush is a tower defense game where one person plays as the company of Starbucks, and the other plays as the supplier of coffee beans to that Starbucks. The goal of the game is for the two players to work together in order to defend the Starbucks “base” from students who are craving caffeine during finals week. There are two types of students: a normal student who is craving coffee (represented by a green token) who can only move one square at a time and has one health, and an athletic student craving coffee (represented by the green token) who can move two squares at a time and has two health. The environment of this system is a 10 square by 10 square board with a 6 by 6 inner region that is more heavily outlined than the other squares. This is the inner boundary of the game. The students spawn on the outside of the boundary from a four sided die roll that determines which direction (North, South, East, West) they will spawn, and a six sided die determines how many students spawn. Each turn, a green student will move one spot, and a red will move two. The direction that they move is determined by a card draw. There are three different movement cards and one card that spawns a red student (athletic). After the students move, it is then the Starbuck’s turn for action. He can decide to use his money (each player starts with 20k) to hire baristas or to build a coffee stand. These baristas and coffee stands are this player’s attributes of the system, since these are the pieces of the game that he can control. The coffee stands can only be built next to another coffee stand or the Starbucks base, while the baristas can be “hired” from the Starbucks base or a coffee stand. Therefore, the coffee stands are a great way to expand the Starbucks’ territory. A green barista can fire one shot of espresso each turn, and a red one can fire two shots of espresso each turn. In his turn, he can also decide to move baristas closer or further away from students. It is the player’s duty to safely escort delivery men from the coffee bean supplier to the Starbucks. Since these two players have to work together, the Starbucks and the coffee bean supplier are two objects of a system that have a very important internal relationship. The game will not succeed if they do not help each other and strategically plan together. Then comes the coffee bean supplier’s turn. This player can either move his delivery men (move one spot per turn) or trucks (move two spots per turn) or hire more. These delivery men and delivery trucks are this player’s attributes of the system. Successful delivering of the coffee beans to the Starbucks building gives both players 20k each, which can then be used to further build defenses or more easily deliver beans.

Our inspiration for this game came from digital tower defense games such as “They are Billions” and “Bloons Tower Defense”. Tower defense games are strategy games in which the goal of the game is to defend a player’s territories or possessions by placing defensive “towers” to take down incoming enemies. However, in our game, we introduced another element, the challenge of delivering coffee beans to the Starbucks base, that creates a whole new layer of the game which allows our game to be cooperative, unlike the tower defense games mentioned previously. The theme and story of our game was inspired by the Starbucks inside the Clough Undergraduate Learning Commons on the Georgia Tech campus. At any time of day, it can be seen with a huge line of students waiting on the line to order, with a huge horde waiting for their coffees after they’ve ordered. We agreed that we would exaggerate this type of environment that is filled with impatient students waiting to get their coffees in our game.

©2020 by Edward Zhang.