Game Editor For The Pokémon Company International
Jan 2019 - Present
Digital Media Academy Stanford Camp Game Designer Instructor
June 2018 - August 2018
Taught American and international students game design, Java computer science, python game programming, Minecraft.
SINGULARITY VR LEVEL DESIGNER/GAME DESIGNER
January 2018 - May 2018
I worked with a team of three in the making of "Singularity VR" -- A games that explores the conventions of flight and body-switching in VR. I was invited to Facebook HQ to present this game at the very first Oculus Nextgen Symposium.
TRESPASS VR PROJECT MANAGER/GAME DESIGNER
September 2017 - December 2017
During my first semester at Georgia Tech, I was the project manager to lead a team of four in the making of "Trespass VR" under Dr. Janet Murray's PeN lab. The game was featured on GVU 25 Demo Day and received many praises from experts within the industry.
INDIE GAME DEVELOPER
October 2016 - Present
While my love for video games stemmed since I was a kid, the thought of making video games as a profession was repealed by my family for most of my life. It's not until much later when I was a senior at Emory University that I started to make video games.
GATECH DIGITAL MEDIA MASTERS STUDENT
August 2017 - May 2019
I just completed my first year at Georgia Tech in Digital Media Master's Program. Most of the projects on this website were made in that short span, thanks to the guidance of Dr. Janet Murray, Dr. Brian Magerko, and Dr. Ian Bogost.
Fanboard Game Designer
August 2018 - Jan 2019
Conceptualized mobile AR games for Minor League Baseball fans. Built frameworks for core gameplay mechanics and monetization process.
Ensuring the designs of several live-service Pokémon games are not lost in translation by dissecting game rules, serving as the primary liaison to contact various departments, while also verifying that the games meet the target market’s regulation and cultural standard for publishing.